High School Level Design Projects
Back in 2013, while on my last year of High School, I discovered Portal 2, and with it, the Authoring Tools made available by Valve, on Steam, to create custom maps from scratch. I started to try it by enhancing maps created using the in-game puzzle creator (Perpetual Testing Initiative – PTI).
That wasn’t such a smart decision since the mapping community warned me that the end result could have some problems (and believe me, they had) but those were my trial and error maps, and I worked with them until they worked smoothly.
Another map made while using the in-game editor was named after a famous GLaDOS voice-line: "Have fun soaring through the air without a care in the world".
The process was the same: make the "skeleton" using the in-game editor and then porting it to Hammer. There, I could make changes, add more stuff regarding scenery, and even change how the puzzle is solved.
The process was the same: make the "skeleton" using the in-game editor and then porting it to Hammer. There, I could make changes, add more stuff regarding scenery, and even change how the puzzle is solved.
After a lot of learning about how Hammer and the Source Engine work, I started designing maps from scratch. I’d literally get a grid notebook and start scratching. When I was happy with what I came up with, I’d start coloring the drawings and writing a story for the map, which would also involve how the level would be played, regarding mechanics available.
My main project was Ruins of Civilization, named after a Portal 2 Announcer voice-line that suggested you found Aperture Laboratories in the middle of the ruins of civilization, after an apocalyptic-like scenario. That’s not just suggestion, since the game series Portal and Half-Life share the same universe, and the world is currently in ruins thanks to the events back at Black Mesa, as seen in Half-Life.
Ruins of Civilization never got released on the Steam Workshop, since the project started to coexist with my first year at college, and I had to choose my priorities. The project is still safely stored, waiting for a time to shine in the middle of the busy adult life.
While bringing the concepts to reality, several changes were made to the story and the map itself. I decided to literally merge the games that revolved that universe: Portal and Half-Life. For the office areas of Aperture Laboratories I used both Portal 1 and 2 objects, and also objects from Half-Life 2. Some classic HL2 sounds had to be imported as well, since they were not available before.